![]() ![]() ![]() It’s not hard to wonder if adapting a larger chunk of the game, allowing the Midgar section to exist without needing to be drawn out so much, would’ve created something that wasn’t paced quite so unevenly. The impact of its best moments, then, is stretched too thin, its pacing skewed by overindulgence and busywork. Still, it’s also a game that takes what worked as a condensed introduction to a full story and dilutes it with tens of hours spent meandering around between plot developments, draining them of much excitement in the process. While its story ends with mysteries unsolved and character arcs in limbo, it still manages to stand as one of the most coherent and impactful Final Fantasys in years. When it isn’t padding itself out, seemingly just to check the box of being a “full-length” role-playing game, Remake more than makes a case for playing it in addition to-or instead of-the 1997 Final Fantasy VII’s opening section. It’s a remake whose key scenes enhance the original’s drama and audiovisual imagination, capably balancing reverence for what came before with a willingness to reinterpret and introduce new ideas as need be. ![]() What’s frustrating, in Remake’s case, is that so much of the new take on Final Fantasy VII satisfies this requirement. The question any remake must be able to answer is whether it can justify its existence by introducing anything its source material hasn’t already offered. ![]()
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